Blurring Boundaries: Interactive Multimedia and Interdisciplinary Convergence

Author: by R Brian Stone
Title: Blurring Boundaries: Interactive Multimedia and Interdisciplinary Convergence
Source: AIGA Journal of Interactive Design Education
Date: November 14, 2004

Abstract of Major Ideas
The premise of Professor Stone’s article, Blurring Boundaries: Interactive Multimedia and Interdisciplinary Convergence, is that in order for interactive multimedia applications to progress, an interdisciplinary approach is necessary. By combining the expertise of students and/or professionals in visual communications, industrial design, interior design, computer human interaction (HCI) and cognitive engineering it is possible to improve interactive media applications from website interfaces to digital cameras and mobile phones beyond what is possible when only one discipline is involved.

In his paper Professor Stone uses two examples to illustrate his points. One example shows how an interdisciplinary group of students redesigned the interface of a consumer model digital camera. In this example the interface obscured the photographic image displayed on the LCD screen. Redesigning the menu system provided a better experience for the user by making more of the image visible.

Critical Evaluation of Major Ideas

Professor Stone has not only written about his ideas of “cross pollination” within interactive multimedia design, but also put them to use in the classroom. In his paper he describes the success of this experiment by presenting the work his students produced while working in a class comprised of forty percent visual communication students, forty percent industrial design students and twenty percent cognitive engineering students. After the course students were able to identify how different disciplines contribute to design problems and see the value offered by interdisciplinary collaboration.

I feel that Professor Stone’s arguments are valid. Getting the perspective of a wide audience is important because we are all integrated into an environment where we use interactive applications daily. ATMs, mobile phones, media players and laptop computers are all commonplace items. Redesigning these tools to work better and making them easier to use has broad, positive implications.

I do believe that the interdisciplinary approach is a good idea and can work well in a graduate school environment, but it might be more difficult to implement for undergraduate students. In order for the approach to be effective I feel that it is necessary for the parties involved to have a high level of expertise. This might not be as prevalent among undergraduates and could therefore lead to frustration among students involved in interdisciplinary group projects.

Implications for Design Education
The implications of Professor Stone’s ideas for design education are profound. Too often individual colleges at universities tend to focus on their field without reaching out regularly to other disciplines. Even departments within a college may lack active collaboration. Getting a visual communications instructor to collaborate or team teach with a computer science, or engineering instructor might be a difficult task in such environments, but the results are likely to benefit the students, instructors and the interactive media field at large.