Abstracts
Sunday, November 25th, 2007
Author: by R Brian Stone
Title: Blurring Boundaries: Interactive Multimedia and Interdisciplinary Convergence
Source: AIGA Journal of Interactive Design Education
Date: November 14, 2004
Abstract of Major Ideas
The premise of Professor Stone's article, Blurring Boundaries: Interactive Multimedia and Interdisciplinary Convergence, is that in order for interactive multimedia applications to progress, an interdisciplinary approach is ...
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Sunday, November 25th, 2007
Author: Oguzhan Özcan
Title: Cultures, the Traditional Shadow Play, and Interactive Media Design
Source: Design Issues, MIT Press, 2002 Vol: 18, no:3, pp.18
Date: Summer, 2002
Abstract of Major Ideas
Dr. Özcan has made a compelling connection between Chinese, Indonesian, Turkish, and European shadow play and today's interactive media as an art form. He opens ...
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Thursday, December 6th, 2007
Author: Jason Aristofanis Tselentis
Title: Software ≠ Interactive Design
Source: AIGA Journal of Interactive Design Education
Date: March 7, 2006
Abstract of Major Ideas
In Mr. Tselentis' paper Software ≠ Interactive Design, he proposes that when learning how to use software students fall into one of two different categories - either self-reliant or instructor-reliant. The ...
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Thursday, December 6th, 2007
Author: Frank Armstrong
Title: Hearing Type
Source: AIGA Journal of Interactive Design Education
Date: June 27, 2005
Abstract of Major Ideas
In his paper Hearing Type, Frank Armstrong describes an interesting analogy between music and both static and kinetic typography. He compares specific properties of music to typography including rhythm, melody, and harmony. Rhythm can ...
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Thursday, December 6th, 2007
Author: Luis von Ahn
Title: Games with a Purpose
Source: IEEE Computer Magazine
Date: June, 2006
Abstract of Major Ideas
Luis von Ahn's internationally recognized postdoctoral work at Carnegie Mellon University's Center for Algorithm Adaptation, Dissemination and Integration (ALADDIN) involves developing techniques to harness human computational power to solve problems that computers are currently not ...
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