Session 1: So far we have explored gathering sounds from libraries and using them to create sonic environments. For the duration of this class we will examine and utilize a variety of sources and techniques for producing sound design and effects. Let’s discuss all the possible sound sources available typically used in moving imagery.
- Production tracks – Sound recorded on set during shooting can be useful, but is sometimes problematic.
- Sound libraries – They lack character and originality, but layering and processing can create new textures.
- Wild track recordings – Getting out in the field and making your own recordings is great but can be expensive.
- Foley – Use foley techniques to bring characters to life on screen.
- Sampling – Digitized audio can be manipulated in many ways (frequency, envelopes, and granular techniques).
- Synthesis – Electronically producing sound from nothing but electronics and mathematics can be very satisfying.
Also, during lab time today I will be looking at your work so far on the “Environments and Processing” assignment.
“Environments and Processing” Required Project Milestone / Feedback
1. Individually show your work in progress for the “Environments and Processing” project.
2. Be prepared to illustrate the use of non-destructive processing and automation.
3. Have at least four layers created out of the five layers required.
Session 2: Our next project involves more creative challenges because we will not be using pre-recorded sound effects from existing libraries. Instead we’ll be making our own sounds through field recordings and foley techniques.
Assignment 2: Sound Design – Wild Track Recording and Foley
Today we will be presenting the “Environments and Processing” projects. As we listen try to picture the scene that is supported through the sounds. Think of comments, questions, and feedback for you classmates.